<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-4460482120785119299</id><updated>2011-11-28T01:11:19.433+01:00</updated><category term='mobile'/><category term='social media'/><category term='fp7'/><category term='search engines'/><category term='digital content'/><category term='natural interaction'/><title type='text'>media slivers</title><subtitle type='html'>fragments of innovation from the very heart of europe</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://mediaslivers.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4460482120785119299/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://mediaslivers.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>crawlingbug</name><uri>http://www.blogger.com/profile/15007740402666985807</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>28</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-4460482120785119299.post-6007075594893105157</id><published>2008-06-20T14:10:00.002+02:00</published><updated>2008-06-20T14:29:21.596+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='natural interaction'/><title type='text'>Galileo in hell: a scientist's imaginary trip</title><content type='html'>&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/rxan29oMB_U&amp;rel=0&amp;hl=it"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/rxan29oMB_U&amp;rel=0&amp;hl=it" type="application/x-shockwave-flash" wmode="transparent" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.studioazzurro.com/" target="new"&gt;Studio Azzurro&lt;/a&gt; and the Nurnberg Open Haus Ballet will make use of technologies developed within the CALLAS project to enhance their latest performance, "Galileo in hell", which will take place at the &lt;a href="http://www.teatroarcimboldi.it/evento.php?evento=64%22" target="new"&gt;Arcimboldi Theatre&lt;/a&gt; of Milan on the 10th, 11th and 12th of July.&lt;br /&gt;&lt;br /&gt;The &lt;a href="http://mediaslivers.blogspot.com/2007/12/callas-conveying-affectiveness-in.html" target="new"&gt;CALLAS &lt;/a&gt;technology will be used to allow a digital scenography installation to react to the public's emotions, which will be assessed by analysing voices and sounds coming from the arena.&lt;br /&gt;&lt;br /&gt;Studio Azzurro is directly involved in the CALLAS project, funded by the European Commission and led by &lt;a href="http://eng.tdw.it/en/about-us.aspx" target="new"&gt;Engineering Ingegneria Informatica&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4460482120785119299-6007075594893105157?l=mediaslivers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mediaslivers.blogspot.com/feeds/6007075594893105157/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4460482120785119299&amp;postID=6007075594893105157' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4460482120785119299/posts/default/6007075594893105157'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4460482120785119299/posts/default/6007075594893105157'/><link rel='alternate' type='text/html' href='http://mediaslivers.blogspot.com/2008/06/galileo-in-hell-scientists-imaginary.html' title='Galileo in hell: a scientist&apos;s imaginary trip'/><author><name>crawlingbug</name><uri>http://www.blogger.com/profile/15007740402666985807</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4460482120785119299.post-6270001054936807469</id><published>2008-04-29T13:39:00.003+02:00</published><updated>2008-04-29T14:04:51.192+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='social media'/><category scheme='http://www.blogger.com/atom/ns#' term='search engines'/><title type='text'>Videos, Images and music: the search engine of the future is European</title><content type='html'>&lt;span style="font-weight: bold;"&gt;A team of European researchers is developing PHAROS, a new search engine with highly innovative features.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_ZdURH_8iWjs/SBcOmtOcsJI/AAAAAAAAABk/bCbjV0adddI/s1600-h/logopharos.png"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://bp3.blogger.com/_ZdURH_8iWjs/SBcOmtOcsJI/AAAAAAAAABk/bCbjV0adddI/s200/logopharos.png" alt="" id="BLOGGER_PHOTO_ID_5194636753333170322" border="0" /&gt;&lt;/a&gt; If you are at a shopping centre and you hear a piece of music you like, today you can only record it and then ask someone for the title. Within a few years, you will have the possibility to send the music you recorded to a search engine, and have the title and recommendation of other songs you may like in reply. A team of European researchers, led by &lt;a href="http://www.eng.it/" target="new"&gt;Engineering Ingegneria Informatica&lt;/a&gt;, has no doubts about it and already gave a name to such an innovative search engine: &lt;a href="http://www.pharos-audiovisual-search.eu/" target="new"&gt;PHAROS&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The project, funded by the European Commission, involves some major industrial and academic players such as &lt;a href="http://www.francetelecom.com/en_EN/" target="new"&gt;France Telecom&lt;/a&gt;, &lt;a href="http://www.fastsearch.com/" target="new"&gt;Fast&lt;/a&gt; and &lt;a href="http://www.polimi.it/" target="new"&gt;Politecnico di Milano&lt;/a&gt;. The objective, as they say at the Politecnico di Milano, is to “bring together the highest competencies of the old continent in the fields of search engines, multimedia data processing and user interfaces to create the search engine of the future”. A multimedia search engine, i.e. capable of not only performing searches on textual documents, but also on audio, video, and image files.&lt;br /&gt;&lt;br /&gt;The researchers working on the project believe that PHAROS will indeed be revolutionary. “The technology” – the experts at Politecnico di Milano say – “will let internet users perform searches of new kinds, such as searching within newscasts for all cuts where a particular subject is being addressed. And not only. It will be possible to search within a video collection for all locations similar to the one represented in a picture taken with one’s own portable device”&lt;br /&gt;&lt;br /&gt;The features will be manifold. PHAROS has being designed to be extremely open. According to the experts, it will be possible to “plug in any multimedia data analysis algorithm, such as an algorithm which recognises who’s speaking or which searches buildings within video files. This way the system will be capable of harnessing a vast amount of possibilities to perform searches that have never been attempted before”&lt;br /&gt;&lt;br /&gt;PHAROS, the developers say, will have typical 2.0 features. “It combines the most strictly technological innovations with a social approach to searching: the ability, i.e., to personalise the responses to queries and the user interface on the basis of the users’ behaviour and more generally on the basis of the overall users community interactions”&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Text translated from &lt;a href="http://www.repubblica.it/2008/04/sezioni/scienza_e_tecnologia/ricerca-multimediale/ricerca-multimediale/ricerca-multimediale.html" target="new"&gt;La Repubblica&lt;/a&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4460482120785119299-6270001054936807469?l=mediaslivers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mediaslivers.blogspot.com/feeds/6270001054936807469/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4460482120785119299&amp;postID=6270001054936807469' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4460482120785119299/posts/default/6270001054936807469'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4460482120785119299/posts/default/6270001054936807469'/><link rel='alternate' type='text/html' href='http://mediaslivers.blogspot.com/2008/04/videos-images-and-music-search-engine.html' title='Videos, Images and music: the search engine of the future is European'/><author><name>crawlingbug</name><uri>http://www.blogger.com/profile/15007740402666985807</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp3.blogger.com/_ZdURH_8iWjs/SBcOmtOcsJI/AAAAAAAAABk/bCbjV0adddI/s72-c/logopharos.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4460482120785119299.post-3282137260250382662</id><published>2008-04-24T11:31:00.004+02:00</published><updated>2008-04-24T11:36:48.566+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='mobile'/><category scheme='http://www.blogger.com/atom/ns#' term='digital content'/><category scheme='http://www.blogger.com/atom/ns#' term='social media'/><category scheme='http://www.blogger.com/atom/ns#' term='search engines'/><title type='text'>Visual Search Engine Coming to iPhone in June</title><content type='html'>&lt;span style="font-weight:bold;"&gt;Breakthrough Visual Search Engine for Mobile Phones Takes Off Big in Japan&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Pasadena, CA &amp; Tokyo, Japan - April 17, 2008 - Evolution Robotics Inc., a leading robotics technology company, in partnership with Bandai Networks Co. Ltd, Japan's leading mobile content provider, announced today that KDDI Corporation is including the "ER Search" visual search engine on its new Spring 2008 "au™" line of camera phones, and has made it available for download for any KDDI customer with a prior "au" camera phone. This launch marks a dramatic expansion in the market for mobile visual search, which will enable millions of consumers in Japan alone to do online searches by taking pictures of everyday objects with their camera phone.&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="355"&gt;&lt;param name="movie" value="http://www.youtube.com/v/COqGIM5dkXw&amp;hl=en"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/COqGIM5dkXw&amp;hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;The deployment of this technology in the mass market also opens up an entirely new range of categories of services for mobile marketing, which is already projected to grow to $24 Billion worldwide by 2013. (Source: ABI Research)&lt;br /&gt;&lt;br /&gt;ER Search is a mobile search engine operated by Bandai Networks and powered by Evolution Robotics' ViPR visual pattern recognition system. It works essentially like using a traditional search engine, but without having to type any text or go through complicated menus. Instead, users simply snap a picture of something they're interested in and immediately get back relevant content, all in the palm of the hands.&lt;br /&gt;&lt;br /&gt;As an example, KDDI customers will be able to take a picture of a music CD that would return links relating to the artist, hear clips from the album and purchase songs to download on their phone. If they are shopping for wine in a store, they can take a picture of the wine label and get expert reviews and recommendations on the spot. Or, if they are browsing through a catalog and see an item they'd like to buy, they can order it immediately by snapping a picture of the item on the page.&lt;br /&gt;&lt;br /&gt;"ER Search is an entirely new way for connecting consumers with content and companies," said Satoshi Oshita, CEO of Bandai Networks. "Because ER Search runs on mobile phones, searches happen when and where the customer is, as soon as they see something that they're interested in. Additionally, the fact that a customer simply has to click a picture of a product or advertisement, makes the search process far easier and immediate than anything that has been available before."&lt;br /&gt;&lt;br /&gt;"We are very pleased to be working with Bandai Networks and are excited to see the momentum building in the Japanese market," said Paolo Pirjanian, President and CEO of Evolution Robotics. "Our mission is to take aerospace-grade technologies and make them affordable for mass market applications, and ER Search is a great example. We see this as just the start of a growing market for visual search in Asia and other parts of the globe and are actively working with our partners to expand the range of services that can benefit consumers and companies alike."&lt;br /&gt;&lt;br /&gt;Bandai Networks had already deployed ER Search on over one million phones in Japan in 2007. With this deployment with KDDI, the number of users with access to ER Search will expand by millions more in a very short time, making it even more compelling for companies and advertisers to participate in the service.&lt;br /&gt;&lt;br /&gt;About ViPR&lt;br /&gt;&lt;br /&gt;The ViPR technology easily supports user-generated content so that users can take new pictures of objects, images, videos or even locations and tag them with links and content to expand the database. That content will then show up in the results returned to other users who take similar pictures, thus creating a robust world-wide visual database for communities to develop and access.&lt;br /&gt;&lt;br /&gt;ER Search's versatility rests in Evolution Robotics' breakthrough ViPR visual recognition technology. ViPR is able to learn new objects and images on the fly (such as the cover art on a music CD), without the need for any special encoding such as barcodes or watermarks. Just as significant, ViPR performs well on low cost components such as the cameras used on most mobile phones today, even when lighting and other visual conditions are poor.&lt;br /&gt;&lt;br /&gt;For the music search application alone, Bandai Networks has over 150,000 music CD covers already indexed in their database. Other mobile marketing and mobile commerce applications include providing content and links for print ads, book covers, DVDs, product packaging, movie posters, retail displays, business signs, etc. Even animation, streaming video or images from live TV can be supported.&lt;br /&gt;&lt;span style="font-style:italic;"&gt;&lt;br /&gt;Text pasted from &lt;a href="http://gizmodo.com/381352/visual-search-engine-coming-to-iphone-in-june" target="new"&gt;gizmodo&lt;/a&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4460482120785119299-3282137260250382662?l=mediaslivers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mediaslivers.blogspot.com/feeds/3282137260250382662/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4460482120785119299&amp;postID=3282137260250382662' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4460482120785119299/posts/default/3282137260250382662'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4460482120785119299/posts/default/3282137260250382662'/><link rel='alternate' type='text/html' href='http://mediaslivers.blogspot.com/2008/04/visual-search-engine-coming-to-iphone.html' title='Visual Search Engine Coming to iPhone in June'/><author><name>crawlingbug</name><uri>http://www.blogger.com/profile/15007740402666985807</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4460482120785119299.post-2063637067635165314</id><published>2008-03-19T11:40:00.004+01:00</published><updated>2008-03-19T14:30:56.627+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='natural interaction'/><title type='text'>Speechless Conversations</title><content type='html'>&lt;span style="font-weight:bold;"&gt;A new device translates your thoughts into speech so that you can have a cell-phone conversation without uttering a word.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.theaudeo.com/" target="new"&gt;Ambient Corporation&lt;/a&gt;, a company based in Champaign, IL, that develops communications technologies for people with speaking disabilities, is calling its latest system "voiceless communication" with good reason. The company has engineered a neckband that translates a wearer's thoughts into speech so that, without saying a word, he or she can have a cell-phone conversation or query search engines in public.&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="355"&gt;&lt;param name="movie" value="http://www.youtube.com/v/0g_RQZ-ntSw&amp;hl=en"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/0g_RQZ-ntSw&amp;hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;World's First, Live Voiceless Phone Call Made at TIDC 2008&lt;br /&gt;Speaker: Michael Callahan, CEO and Co-Founder, Ambient Corporation Ambient Corporation demonstrates silent phone communication using TI's ultra-low power MSP430 microcontroller technology.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Don't fret: the device, called Audeo, can't read minds, so it won't capture your secret thoughts. It picks up the neurological signals from the brain that are being sent to the vocal cords--a person must specifically think about voicing words--and then wirelessly transmits them to a computer, which translates them into synthesized speech. At the moment, the device has a limited vocabulary: 150 words and phrases.&lt;br /&gt;&lt;br /&gt;The video below shows Michael Callahan, a cofounder of Ambient and a developer of the device, demonstrating the technology at the &lt;a href="http://focus.ti.com/general/docs/tidc/general.tsp?templateId=6180&amp;path=templatedata/cm/tidcgeneral/data/portal/global_portal" target="new"&gt;Texas Instruments Developers Conference&lt;/a&gt;, which was held in Dallas from March 3 through 5. In his speech, he says that by the end of the year, the device will be ready for use by people with Lou Gehrig's disease, a progressive neurodegenerative disease that can cause sufferers to become completely paralyzed. He also says that in the future, if a person is walking down the street thinking about where a bus station is located, the device will automatically wirelessly query a search engine to find one. &lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;[Text pasted from &lt;a href="http://www.technologyreview.com/blog/editors/22037/" target="new"&gt;MIT's Technology Review&lt;/a&gt;]&lt;span style="font-style:italic;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4460482120785119299-2063637067635165314?l=mediaslivers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mediaslivers.blogspot.com/feeds/2063637067635165314/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4460482120785119299&amp;postID=2063637067635165314' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4460482120785119299/posts/default/2063637067635165314'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4460482120785119299/posts/default/2063637067635165314'/><link rel='alternate' type='text/html' href='http://mediaslivers.blogspot.com/2008/03/speechless-conversations.html' title='Speechless Conversations'/><author><name>crawlingbug</name><uri>http://www.blogger.com/profile/15007740402666985807</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4460482120785119299.post-1431895678372038369</id><published>2008-03-18T16:46:00.007+01:00</published><updated>2008-03-18T16:59:21.767+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='digital content'/><category scheme='http://www.blogger.com/atom/ns#' term='social media'/><category scheme='http://www.blogger.com/atom/ns#' term='search engines'/><title type='text'>Will a YouTube Platform Matter?</title><content type='html'>&lt;span style="font-weight:bold;"&gt;The video site will let people do more with their clips, like watch them on TiVo.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_ZdURH_8iWjs/R9_kRjGMmkI/AAAAAAAAABM/6wMU6ePCpms/s1600-h/ytplat1.PNG"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;" src="http://bp3.blogger.com/_ZdURH_8iWjs/R9_kRjGMmkI/AAAAAAAAABM/6wMU6ePCpms/s320/ytplat1.PNG" border="0" alt=""id="BLOGGER_PHOTO_ID_5179109086629501506" /&gt;&lt;/a&gt;Bloggers and other website managers have long been able to embed videos hosted by the online video site YouTube in their own pages. But on Wednesday, YouTube &lt;a href="http://apiblog.youtube.com/2008/03/something-to-write-home-about.html" target="new"&gt;announced&lt;/a&gt; that it would give computer programmers access to some of the technology that underlies its site. The company's goal was to involve itself in other methods of distributing Web video--not just YouTube.com, but &lt;a href="http://code.google.com/apis/youtube/casestudies/index.html" target="new"&gt;websites and services&lt;/a&gt; that include TiVo, video games, and Webcam software.&lt;br /&gt;&lt;br /&gt;"For users, the exciting news is that they will be able to actively participate in the YouTube community from just about anywhere," says Jim Patterson, YouTube product manager, "including the online destinations and Web communities they already love and visit regularly."&lt;br /&gt;&lt;br /&gt;In other words, YouTube--which Google bought last year for $1.6 billion--won't be just a website that lets people view, rate, and comment on videos. It will be a platform upon which software developers can build their own video-player interfaces, customized video, and search tools. Ultimately, users will be able to upload video from sites built on the YouTube platform, instead of having to go to YouTube.com. Later this year, the company will offer another service that will let viewers log into YouTube and watch videos via their TiVo set-top boxes. The service will be available to people who have broadband connections and a Tivo Series 3 system or an high-definition set-top box. (This isn't the first time YouTube has found its way to the television: Apple TV started offering built-in YouTube access last year.)&lt;br /&gt;&lt;br /&gt;But there are key differences between YouTube video and the content typically viewed on a television. "What YouTube has shown is that online video represents a new medium that's much more about bite-sized morsels and things that are conducive to the small screen and short attention spans," says &lt;a href="http://www.leichtmanresearch.com/about/chiefbio.html" target="new"&gt;Bruce Leichtman&lt;/a&gt;, president and principal analyst of Leichtman Research Group. Because YouTube's low-resolution clips might not look good when expanded to fill a TV screen, says Tara Maitra, vice president and general manager for content services at TiVo, the TiVo service might restrict them to just a small part of the screen.&lt;br /&gt;&lt;br /&gt;Certainly, some people will be excited to learn that they will no longer need to gather their friends around their computer monitors to watch their favorite YouTube clips. But Leichtman says YouTube on TiVo will really affect only a small number of people. "We have to keep this in perspective," says Leichtman. The YouTube-ready TiVo boxes are "representative of less than 1 percent of all households. It really adds no breadth."&lt;br /&gt;&lt;br /&gt;YouTube applications developed by other companies, such as game developer Electronic Arts (EA) or online-slide-show maker &lt;a href="http://animoto.com/" target="new"&gt;Animoto&lt;/a&gt;, might have more traction. EA plans to release a YouTube feature in its game Spore, in which players build their own creatures. "When a ... user finishes creating their creature, they have the option to record a short video of their creature in action," says Brandon Barber, director of entertainment development and programming at EA. "This can be uploaded to that user's YouTube account in a few clicks." Since sharing parts of games is something that gamers already do, the combination of EA and YouTube is natural. Animoto has integrated a single-click option that lets a user quickly share a photo slide show on YouTube, also a natural combination of services.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_ZdURH_8iWjs/R9_mQjGMmmI/AAAAAAAAABc/H_DAinWXmFI/s1600-h/ytplat2.PNG"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://bp3.blogger.com/_ZdURH_8iWjs/R9_mQjGMmmI/AAAAAAAAABc/H_DAinWXmFI/s400/ytplat2.PNG" border="0" alt=""id="BLOGGER_PHOTO_ID_5179111268472887906" /&gt;&lt;/a&gt;&lt;br /&gt;Exactly how YouTube will make money from its platform remains unclear, however. YouTube has said that there is no revenue-sharing model built into its open platform, but in that respect, it's not alone. The social-networking websites Facebook and Twitter, which supply platforms for developers to use, have no clear profit model either. YouTube contends that as more software and services are built on its platform, more users will sign up for them. Ultimately, that large audience could translate into revenue through advertising. At this point, however, none of these companies has implemented a reliable method for making money from its audience.&lt;br /&gt;&lt;br /&gt;"I think, at its core, with all the success of YouTube from a viewer standpoint, one still has to ask, 'Where's the money?'" says Leichtman. "The knee-jerk way is advertising," he says. But as Google expands the YouTube service, it has to look for new ways to make money, he says. "YouTube is a phenomenon," Leichtman says, "but it's not a revenue phenomenon."&lt;br /&gt;&lt;span style="font-style:italic;"&gt;&lt;br /&gt;[Text pasted from &lt;a href="http://www.technologyreview.com/Biztech/20413/page1/" target="new"&gt;MIT's Technology Review&lt;/a&gt;]&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4460482120785119299-1431895678372038369?l=mediaslivers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mediaslivers.blogspot.com/feeds/1431895678372038369/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4460482120785119299&amp;postID=1431895678372038369' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4460482120785119299/posts/default/1431895678372038369'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4460482120785119299/posts/default/1431895678372038369'/><link rel='alternate' type='text/html' href='http://mediaslivers.blogspot.com/2008/03/will-youtube-platform-matter.html' title='Will a YouTube Platform Matter?'/><author><name>crawlingbug</name><uri>http://www.blogger.com/profile/15007740402666985807</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp3.blogger.com/_ZdURH_8iWjs/R9_kRjGMmkI/AAAAAAAAABM/6wMU6ePCpms/s72-c/ytplat1.PNG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4460482120785119299.post-2350209541198425398</id><published>2008-03-17T15:51:00.005+01:00</published><updated>2008-03-17T15:59:52.130+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='digital content'/><category scheme='http://www.blogger.com/atom/ns#' term='social media'/><category scheme='http://www.blogger.com/atom/ns#' term='search engines'/><title type='text'>Numbrosia - Merit Based News</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_ZdURH_8iWjs/R96FrDGMmjI/AAAAAAAAABE/xFkzeGeVSsc/s1600-h/numbrosia.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;" src="http://bp0.blogger.com/_ZdURH_8iWjs/R96FrDGMmjI/AAAAAAAAABE/xFkzeGeVSsc/s320/numbrosia.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5178723596134816306" /&gt;&lt;/a&gt;There’s some chatter today on Hacker News and Profy about a new site called Numbrosia. Unlike Digg, stories are not ranked via user voting.&lt;br /&gt;&lt;br /&gt;Instead, users solve math puzzles that get progressively harder. The higher their score, the higher their submitted news items appear. The exact number of points for an item is the recent score divided by the number of submitted links, so it makes sense for users to submit just a single story.&lt;br /&gt;&lt;br /&gt;There’s no business here, and we’ll likely never touch on Numbrosia again. But I like the creativity, and sometimes seeing something like this creates the seed of a new idea in others. Plus, puzzle addicts will likely waste an afternoon on the site.&lt;br /&gt;&lt;br /&gt;Perhaps intelligent testing could help other sites reduce spam or otherwise improve their service.&lt;br /&gt;&lt;span style="font-style:italic;"&gt;&lt;br /&gt;[Text pasted from &lt;a href="http://www.techcrunch.com/2008/03/16/numbrosia-merit-based-news/" target="new"&gt;TechCrunch&lt;/a&gt;]&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4460482120785119299-2350209541198425398?l=mediaslivers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mediaslivers.blogspot.com/feeds/2350209541198425398/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4460482120785119299&amp;postID=2350209541198425398' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4460482120785119299/posts/default/2350209541198425398'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4460482120785119299/posts/default/2350209541198425398'/><link rel='alternate' type='text/html' href='http://mediaslivers.blogspot.com/2008/03/numbrosia-merit-based-news.html' title='Numbrosia - Merit Based News'/><author><name>crawlingbug</name><uri>http://www.blogger.com/profile/15007740402666985807</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp0.blogger.com/_ZdURH_8iWjs/R96FrDGMmjI/AAAAAAAAABE/xFkzeGeVSsc/s72-c/numbrosia.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4460482120785119299.post-7548982403925901949</id><published>2008-03-12T17:17:00.002+01:00</published><updated>2008-03-12T17:23:11.743+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='digital content'/><category scheme='http://www.blogger.com/atom/ns#' term='social media'/><title type='text'>Paramount to release thousands of film clips on Facebook</title><content type='html'>Paramount Pictures will become the first major studio to make thousands of movie clips available for use on the internet, launching its VooZoo application Monday on Facebook.&lt;br /&gt;&lt;br /&gt;"The short clips for a movie that you've already seen before helps you relive the moment," said Derek Broes, Paramount's senior vice-president of entertainment.&lt;br /&gt;&lt;br /&gt;Users of the popular social networking site will have access to footage from thousands of movies, including Forrest Gump and The Ten Commandments.&lt;br /&gt;&lt;br /&gt;Facebook users can send the video clips to others users on the site.&lt;br /&gt;&lt;br /&gt;The scenes last from a few seconds to a few minutes, covering everything from Audrey Hepburn's monologue about her "no-name slob" of a cat in Breakfast at Tiffany's, to Eddie Murphy's signature chuckle from Beverly Hills Cop.&lt;br /&gt;&lt;br /&gt;DVDs of the movies will be offered for sale through a button that appears after each clip is played.  Eventually, the studio will be using the same method to market upcoming films.&lt;br /&gt;&lt;br /&gt;VooZoo is expected to attract a few hundred thousand users within its first two months.&lt;br /&gt;&lt;br /&gt;"My benchmark for success is that people are joining and sending," Broes said.&lt;br /&gt;&lt;br /&gt;The task of selecting clips was time consuming. Paramount staffers worked for more than a year to archive and tag the clips being offered.&lt;br /&gt;&lt;br /&gt;Paramount officials say they're not sure how much they may reap through the experiment, and have no "revenue goals" attached to the project.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;[Text pasted from &lt;a href="http://www.cbc.ca/arts/media/story/2008/03/09/paramount-facebook.html?ref=rss" target="new"&gt;CBCNews&lt;/a&gt;]&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4460482120785119299-7548982403925901949?l=mediaslivers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mediaslivers.blogspot.com/feeds/7548982403925901949/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4460482120785119299&amp;postID=7548982403925901949' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4460482120785119299/posts/default/7548982403925901949'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4460482120785119299/posts/default/7548982403925901949'/><link rel='alternate' type='text/html' href='http://mediaslivers.blogspot.com/2008/03/paramount-to-release-thousands-of-film.html' title='Paramount to release thousands of film clips on Facebook'/><author><name>crawlingbug</name><uri>http://www.blogger.com/profile/15007740402666985807</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4460482120785119299.post-6213738785818209888</id><published>2008-03-07T15:42:00.003+01:00</published><updated>2008-03-07T15:56:14.738+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='social media'/><category scheme='http://www.blogger.com/atom/ns#' term='natural interaction'/><title type='text'>Human-Computer Interaction Redefines Science</title><content type='html'>&lt;a href="http://www.cs.umd.edu/%7Eben/" target="new"&gt;University of Maryland's Ben Shneiderman&lt;/a&gt;, one of the world's leading researchers and innovators in human-computer interaction, says it's time for the laboratory research that has defined science for the last 400 years to make room for a revolutionary new method of scientific discovery.&lt;br /&gt;&lt;br /&gt;He calls it Science 2.0., and it combines the hypothesis based inquiry of laboratory science with the methods of social science research to understand and improve the use of new human networks made possible by today's digital connectivity. Through Science 2.0, the societal potential of such networks can be realized for applications ranging from homeland security to medical care to the environment.&lt;br /&gt;&lt;br /&gt;Shneiderman points to the effect that the World Wide Web and cell phones have had on building human collaborations and influencing society. "eBay, Amazon, Netflix have already reshaped consumer markets. Web-based political participation and citizen journalism are beginning to change civil society. Online patient-centered medical information has improved health care. MySpace and Facebook encourage casual social networks, but they may soon play more serious roles in emergency disaster response, for instance.&lt;br /&gt;&lt;br /&gt;"It's time for researchers in science to take network collaboration like this to the next phase and reap the potential intellectual and societal payoffs. We need to understand the principles that are at work in these systems," said Shneiderman.&lt;br /&gt;&lt;br /&gt;&lt;object height="355" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/RIUSLeqyIsE"&gt;&lt;param name="wmode" value="transparent"&gt;&lt;embed src="http://www.youtube.com/v/RIUSLeqyIsE" type="application/x-shockwave-flash" wmode="transparent" height="355" width="425"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;A "Google TechTalk" about HCI by Allison Druin, Director of the Human Computer Interaction Lab @ University of Maryland&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Francis Bacon vs. Science 2.0&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Four hundred years ago, Francis Bacon promoted the research strategy that has ruled scientific quests ever since, what Shneiderman calls Science 1.0. As Shneiderman describes it, Science 1.0 is "reductionist thinking closely linked to controlled experiments," a method that, while successful in explaining natural phenomena "sometimes diverges from solving practical problems and only occasionally advancing broader goals."&lt;br /&gt;&lt;br /&gt;"Science 2.0 is about studying design of rapidly changing socio-technical systems. These studies are not replicable in a lab," said Shneiderman. "You have to study social interactions in the real world. Traditional social scientists have tried to understand these systems by data collection, but more effective Science 2.0 research involves design interventions to rapidly improve e-commerce, online communities, healthcare delivery, and disaster response.&lt;br /&gt;&lt;br /&gt;"Science 1.0 remains vital, but this ambitious vision of Science 2.0 will require a shift in priorities to combine computer science with social science sensitivity. It will affect research funding, educational practices and evaluation of research outcomes," Shneiderman says.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;911.gov&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Shneiderman and a number of colleagues at the University of Maryland are already on the frontier of applying Science 2.0 methods to the computer-based human networks that Shneiderman calls socio-technical systems. Here are a few new intriguing lines of research.&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;   Disaster and emergency response -- Shneiderman, Jennifer Preece and several other colleagues are developing 911.gov Community Response Grid, an emergency response system that would rely on the Internet and mobile communication devices to allow citizens to receive and submit information about significant homeland security community problems.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;   Why do we trust MySpace? - Jennifer Golbeck is using Science 2.0 methods to understand how people come to trust technical communication networks, something that can't be studied in a laboratory, Shneiderman says. Her results can be applied to many applications of social networking including medical care, voting and homeland security.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;Why We Respond - Philip Wu looks at motivation for participating in community response through information and communication technologies, and studying average citizens' information needs and behavior when they prepare for, respond to, and recover from large-scale emergencies and disasters.&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-style: italic;"&gt;Text pasted from &lt;a href="http://www.sciencedaily.com/releases/2008/03/080306170924.htm" target="new"&gt;http://www.sciencedaily.com/releases/2008/03/080306170924.htm&lt;/a&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4460482120785119299-6213738785818209888?l=mediaslivers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mediaslivers.blogspot.com/feeds/6213738785818209888/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4460482120785119299&amp;postID=6213738785818209888' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4460482120785119299/posts/default/6213738785818209888'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4460482120785119299/posts/default/6213738785818209888'/><link rel='alternate' type='text/html' href='http://mediaslivers.blogspot.com/2008/03/human-computer-interaction-redefines.html' title='Human-Computer Interaction Redefines Science'/><author><name>crawlingbug</name><uri>http://www.blogger.com/profile/15007740402666985807</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4460482120785119299.post-7684877497002573000</id><published>2008-02-28T12:15:00.005+01:00</published><updated>2008-02-28T12:27:07.658+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='mobile'/><category scheme='http://www.blogger.com/atom/ns#' term='digital content'/><category scheme='http://www.blogger.com/atom/ns#' term='search engines'/><title type='text'>The Revolution of Mobile Search</title><content type='html'>This is a nice presentation from Yahoo! about search applications for mobiles I found on &lt;a href="http://www.slideshare.net/" target="new"&gt;slideshare&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;div style="width:425px;text-align:left" id="__ss_251592"&gt;&lt;object style="margin:0px" width="425" height="355"&gt;&lt;param name="movie" value="http://static.slideshare.net/swf/ssplayer2.swf?doc=the-revolution-of-mobile-search-120211232056647-5"/&gt;&lt;param name="allowFullScreen" value="true"/&gt;&lt;param name="allowScriptAccess" value="always"/&gt;&lt;embed src="http://static.slideshare.net/swf/ssplayer2.swf?doc=the-revolution-of-mobile-search-120211232056647-5" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="355"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div style="font-size:11px;font-family:tahoma,arial;height:26px;padding-top:2px;"&gt;&lt;a href="http://www.slideshare.net/?src=embed"&gt;&lt;img src="http://static.slideshare.net/swf/logo_embd.png" style="border:0px none;margin-bottom:-5px" alt="SlideShare"/&gt;&lt;/a&gt; | &lt;a href="http://www.slideshare.net/loudcloud/the-revolution-of-mobile-search?src=embed" title="View 'The Revolution Of Mobile Search' on SlideShare"&gt;View&lt;/a&gt; | &lt;a href="http://www.slideshare.net/upload?src=embed"&gt;Upload your own&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4460482120785119299-7684877497002573000?l=mediaslivers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mediaslivers.blogspot.com/feeds/7684877497002573000/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4460482120785119299&amp;postID=7684877497002573000' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4460482120785119299/posts/default/7684877497002573000'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4460482120785119299/posts/default/7684877497002573000'/><link rel='alternate' type='text/html' href='http://mediaslivers.blogspot.com/2008/02/revolution-of-mobile-search.html' title='The Revolution of Mobile Search'/><author><name>crawlingbug</name><uri>http://www.blogger.com/profile/15007740402666985807</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4460482120785119299.post-7762675934626245049</id><published>2008-02-26T15:41:00.002+01:00</published><updated>2008-02-26T20:54:28.470+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='natural interaction'/><title type='text'>Connecting Your Brain to the Game</title><content type='html'>&lt;span style="font-weight:bold;"&gt;Using an EEG cap, a startup hopes to change the way people interact with video games.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_ZdURH_8iWjs/R8QlS8-Ne-I/AAAAAAAAAAo/LOD-whDZXk4/s1600-h/braingame.PNG"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;" src="http://bp2.blogger.com/_ZdURH_8iWjs/R8QlS8-Ne-I/AAAAAAAAAAo/LOD-whDZXk4/s320/braingame.PNG" border="0" alt=""id="BLOGGER_PHOTO_ID_5171299279663102946" /&gt;&lt;/a&gt;&lt;a href="http://www.emotiv.com/" target="new"&gt;Emotiv Systems&lt;/a&gt;, an electronic-game company from San Francisco, wants people to play with the power of the mind. Starting tomorrow, video-game makers will be able to buy Emotiv's electro-encephalograph (EEG) caps and software developer's tool kits so that they can build games that use the electrical signals from a player's brain to control the on-screen action.&lt;br /&gt;&lt;br /&gt;Emotiv's system has three different applications. One is designed to sense facial expressions such as winks, grimaces, and smiles and transfer them, in real time, to an avatar. This could be useful in virtual-world games, such as Second Life, in which it takes a fair amount of training to learn how to express emotions and actions through a keyboard. Another application detects two emotional states, such as excitement and calm. Emotiv's chief product officer, Randy Breen, says that these unconscious cues could be used to modify a game's soundtrack or to affect the way that virtual characters interact with a player. The third set of software can detect a handful of conscious intentions that can be used to push, pull, rotate, and lift objects in a virtual world.&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="355"&gt;&lt;param name="movie" value="http://www.youtube.com/v/C4H-0eLVZAk&amp;rel=1"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/C4H-0eLVZAk&amp;rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;A demonstration with Randy Breen, CPO @ Emotiv Systems&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The notion of using brain activity to interact with computers isn't new. A number of schools--such as the University of Minnesota; University of California, San Diego; and Purdue--have research labs devoted to decoding thoughts from the brain and manipulating cursors on a screen, which is especially useful for disabled people. In addition, companies have cropped up in the past couple of years claiming to offer an effective brain-computer interface for video games or for biofeedback purposes. For instance, &lt;a href="http://www.smartbraingames.com/" target="new"&gt;S.M.A.R.T. BrainGames&lt;/a&gt;, a company based in San Marcos, CA, sells games and EEG caps designed to treat people with attention deficit/hyperactivity disorder.&lt;br /&gt;&lt;br /&gt;To use Emotiv's system, a person puts on the EEG cap and adjusts it to her head, making sure that most of the sensors touch the scalp. The system automatically picks up blinks and emotional states. However, in order to move virtual objects, such as a box on a computer screen, a person must go through a series of training sessions in which she concentrates for about 10 seconds on mentally moving the box. Tan Le, one of Emotiv's cofounders, says that there is a large amount of &lt;a href="http://en.wikipedia.org/wiki/Machine_learning" target="new"&gt;machine learning&lt;/a&gt; built into the software, so the more a person concentrates on a specific task, the more precisely the system follows the mental instructions.&lt;br /&gt;&lt;br /&gt;Since Emotiv's technology is currently patent pending, the company will not disclose the details of its system. However, Le claims that the company's heads of research--optics expert Allan Snyder and former Bell Labs chip engineer Neil Weste--have made a number of scientific discoveries that are worthy of academic research papers. But so far, none have been published, and no game manufacturer has publicly committed to using the technology.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;[text pasted from &lt;a href="http://www.technologyreview.com/" target="new"&gt;MIT's Technology Review&lt;/a&gt;]&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4460482120785119299-7762675934626245049?l=mediaslivers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mediaslivers.blogspot.com/feeds/7762675934626245049/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4460482120785119299&amp;postID=7762675934626245049' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4460482120785119299/posts/default/7762675934626245049'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4460482120785119299/posts/default/7762675934626245049'/><link rel='alternate' type='text/html' href='http://mediaslivers.blogspot.com/2008/02/connecting-your-brain-to-game.html' title='Connecting Your Brain to the Game'/><author><name>crawlingbug</name><uri>http://www.blogger.com/profile/15007740402666985807</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp2.blogger.com/_ZdURH_8iWjs/R8QlS8-Ne-I/AAAAAAAAAAo/LOD-whDZXk4/s72-c/braingame.PNG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4460482120785119299.post-9152911375001661192</id><published>2008-02-26T15:15:00.000+01:00</published><updated>2008-02-26T15:25:15.300+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='social media'/><title type='text'>EconSM: economics of social media</title><content type='html'>The second &lt;a href="http://www.econsm.com/" target="new"&gt;Economics of Social Media&lt;/a&gt; (EconSM) full-day conference will be held on April 29th at the Skirball Center in Los Angeles. This year the conversation which began at EconSm ‘07 by investigating the evolving economics of social media, looking at the survivors and up-and-comers, and at how deals and business models are being affected by enabling technologies and the creative process will be advanced.&lt;br /&gt;&lt;br /&gt;The preliminary program draft is posted &lt;a href="http://www.econsm.com/schedule" target="new"&gt;here&lt;/a&gt;. Some of the speakers confirmed include:&lt;br /&gt;&lt;br /&gt;» Jeff Weiner, EVP, Yahoo&lt;br /&gt;» Frank Cooper, VP-Marketing, Pepsi-Cola North America&lt;br /&gt;» Jeff Price, President, SI Digital&lt;br /&gt;» Geoff Yang, Founding Partner, Redpoint Ventures&lt;br /&gt;» Michael Hirshland, General Partner, Polaris Venture Partners&lt;br /&gt;» Betsy Morgan, CEO, The Huffington Post&lt;br /&gt;» Keith Richman, CEO, Break.com&lt;br /&gt;» Gordon Paddison, EVP Marketing, New Line Cinema&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_ZdURH_8iWjs/R8QgmM-Ne9I/AAAAAAAAAAg/Pyi8VjTOAIQ/s1600-h/banner1.gif"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://bp3.blogger.com/_ZdURH_8iWjs/R8QgmM-Ne9I/AAAAAAAAAAg/Pyi8VjTOAIQ/s200/banner1.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5171294112817445842" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;[text extracted from &lt;a href="http://www.econsm.com/" target="new"&gt;the event's website&lt;/a&gt;]&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4460482120785119299-9152911375001661192?l=mediaslivers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mediaslivers.blogspot.com/feeds/9152911375001661192/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4460482120785119299&amp;postID=9152911375001661192' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4460482120785119299/posts/default/9152911375001661192'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4460482120785119299/posts/default/9152911375001661192'/><link rel='alternate' type='text/html' href='http://mediaslivers.blogspot.com/2008/02/econsm-economics-of-social-media.html' title='EconSM: economics of social media'/><author><name>crawlingbug</name><uri>http://www.blogger.com/profile/15007740402666985807</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp3.blogger.com/_ZdURH_8iWjs/R8QgmM-Ne9I/AAAAAAAAAAg/Pyi8VjTOAIQ/s72-c/banner1.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4460482120785119299.post-4615205433301033449</id><published>2008-02-26T14:56:00.000+01:00</published><updated>2008-02-26T15:09:31.143+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='fp7'/><title type='text'>Ubiquitous broadband, more than optical illusion</title><content type='html'>Better access to ultra-fast broadband networks in Europe is driving development of a host of new web services, promising everything from video conferencing to internet protocol (IP) television. But “ultra-broadband” like this needs a new champion, and European researchers think they have found it: optical networks.&lt;br /&gt;&lt;br /&gt;A champion technology needs a noble cause. In this case, the cause is better access for all Europeans to the benefits that ‘always-on’ fast internet can bring. Researchers in the European NOBEL project know this better than anyone.&lt;br /&gt;&lt;br /&gt;Building on research in its predecessor, the &lt;a href="http://www.ist-nobel.org/Nobel2/servlet/Nobel2.Main" target="new"&gt;NOBEL2&lt;/a&gt; consortium’s ambitious goal is to provide this next-generation optical broadband network. It is paving the way to this by reducing the upfront costs and simplifying network architecture and management to cut operational costs as well.&lt;br /&gt;&lt;br /&gt;The idea is to give every European household fast access to all that the internet has to offer, including browsing, e-commerce and &lt;a href="http://cordis.europa.eu/ictresults/index.cfm/section/news/tpl/article/BrowsingType/Features/ID/89095/highlights/government" target="new"&gt;e-government&lt;/a&gt;, services for health, and developing services such as IPTV.&lt;br /&gt;&lt;br /&gt;“It is a big step in network evolution to supply mainly IP services more efficiently. And it must be done at an affordable cost if all Europeans are to benefit,” says Marco Schiano, NOBEL’s coordinator.&lt;br /&gt;&lt;br /&gt;The &lt;a href="http://cordis.europa.eu/ictresults/index.cfm?section=home&amp;tpl=eu-funded" target="new"&gt;EU-funded&lt;/a&gt; project has focused on the development and evolution of long-haul, high-capacity backbone networks connecting European cities and countries. Although, as Schiano points out, its findings are equally important to the evolution of national and metropolitan networks. &lt;br /&gt;&lt;br /&gt;“We have concentrated on pan-European networks but, while we realise different countries have different needs, the basic technologies dealing with network costs, ease of operations, flexibility, and the ability to supply [easily managed] present and future services are common to all,” Schiano says.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;[Text pasted frome the &lt;a href="http://cordis.europa.eu/ictresults/index.cfm/section/news/tpl/article/id/89529" target="new"&gt;EC website&lt;/a&gt;]&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4460482120785119299-4615205433301033449?l=mediaslivers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mediaslivers.blogspot.com/feeds/4615205433301033449/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4460482120785119299&amp;postID=4615205433301033449' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4460482120785119299/posts/default/4615205433301033449'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4460482120785119299/posts/default/4615205433301033449'/><link rel='alternate' type='text/html' href='http://mediaslivers.blogspot.com/2008/02/ubiquitous-broadband-more-than-optical.html' title='Ubiquitous broadband, more than optical illusion'/><author><name>crawlingbug</name><uri>http://www.blogger.com/profile/15007740402666985807</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4460482120785119299.post-1215534518392157866</id><published>2008-02-18T14:18:00.000+01:00</published><updated>2008-02-18T14:26:55.137+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='natural interaction'/><title type='text'>iBar: from research to chill out</title><content type='html'>&lt;a href="http://www.i-bar.ch/en/info/" target="new"&gt;iBar&lt;/a&gt; is a system for the interactive design of bar-counters. &lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="355"&gt;&lt;param name="movie" value="http://www.youtube.com/v/iaKehq6qsdY&amp;rel=1"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/iaKehq6qsdY&amp;rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;The iBar&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Integrated video-projectors can project any content on the milky bar-surface. The intelligent tracking system of iBar detects all objects touching the surface. This input is used to let the projected content interact dynamically with the movements on the counter. Objects can be illuminated at their position or virtual objects can be "touched" with the fingers.&lt;br /&gt;&lt;br /&gt;Every glass, cup, cellphone, car key, businesscard or even fingers will be recognized. &lt;br /&gt;&lt;br /&gt;Transactions are made faster, and people might have one more reason to go drinking...&lt;br /&gt;&lt;br /&gt;The iBar is manufactred by the London based &lt;a href="http://www.mindstorm.eu.com/" target="new"&gt;Mindstorm Ltd.&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4460482120785119299-1215534518392157866?l=mediaslivers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mediaslivers.blogspot.com/feeds/1215534518392157866/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4460482120785119299&amp;postID=1215534518392157866' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4460482120785119299/posts/default/1215534518392157866'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4460482120785119299/posts/default/1215534518392157866'/><link rel='alternate' type='text/html' href='http://mediaslivers.blogspot.com/2008/02/ibar-from-research-to-chill-out.html' title='iBar: from research to chill out'/><author><name>crawlingbug</name><uri>http://www.blogger.com/profile/15007740402666985807</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4460482120785119299.post-2469906114715725034</id><published>2008-02-11T17:31:00.000+01:00</published><updated>2008-02-18T14:41:30.018+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='mobile'/><title type='text'>Nokia Launches Global Mobile Ad Network</title><content type='html'>Nokia’s transformation from mere handset manufacturer continues. It announced the launch today of its global mobile advertising network, Nokia (&lt;a href="http://finance.paidcontent.org/paidcontent?Page=QUOTE&amp;Ticker=NOK" target="new"&gt;NYSE: NOK&lt;/a&gt;) Media Network, which includes over 70 top tier publishers and operators as well as all of the handset manufacturers media properties. Nokia has signed on AccuWeather, Discovery, Hearst, Reuters (&lt;a href="http://finance.paidcontent.org/paidcontent?Page=QUOTE&amp;Ticker=RTRSY" target="new"&gt;NSDQ: RTRSY&lt;/a&gt;), and Sprint (&lt;a href="http://finance.paidcontent.org/paidcontent?Page=QUOTE&amp;Ticker=S" target="new"&gt;NYSE: S&lt;/a&gt;) among others and claims that its network—which has a potential consumer reach of some 100 million customers, is already yielding click-through rates averaging 10 percent in certain channels. It also provides a “turn-key service” for advertisers to create mobile campaigns, and has already done so for Paramount and BMW.&lt;br /&gt;&lt;br /&gt;Nokia acquired mobile ad firm Enpocket in October 2007. It uses the firm’s analytics technology to optimize campaigns, fine tune conversions and measure the effectiveness of campaigns across the network. The Finnish handset giant has expanded its account management and media sales teams to include 17 offices worldwide, including Beijing, London, Los Angeles, Mumbai, Munich, New York, Paris, Singapore and Shanghai (&lt;a href="http://www.nokia.com/A4136001?newsid=1190110" target="new"&gt;release&lt;/a&gt;).&lt;br /&gt;&lt;span style="font-style:italic;"&gt;&lt;br /&gt;[Text pasted from &lt;a href="http://www.moconews.net" target="new"&gt;http://www.moconews.net&lt;/a&gt;]&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4460482120785119299-2469906114715725034?l=mediaslivers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mediaslivers.blogspot.com/feeds/2469906114715725034/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4460482120785119299&amp;postID=2469906114715725034' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4460482120785119299/posts/default/2469906114715725034'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4460482120785119299/posts/default/2469906114715725034'/><link rel='alternate' type='text/html' href='http://mediaslivers.blogspot.com/2008/02/nokia-launches-global-mobile-ad-network.html' title='Nokia Launches Global Mobile Ad Network'/><author><name>crawlingbug</name><uri>http://www.blogger.com/profile/15007740402666985807</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4460482120785119299.post-8047226881496908185</id><published>2008-02-08T14:47:00.000+01:00</published><updated>2008-02-19T16:46:08.540+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='mobile'/><category scheme='http://www.blogger.com/atom/ns#' term='digital content'/><category scheme='http://www.blogger.com/atom/ns#' term='social media'/><category scheme='http://www.blogger.com/atom/ns#' term='fp7'/><title type='text'>Mobile Marketing</title><content type='html'>This is a nice presentation on mobile marketing and the possibilities of interaction that unveil in public spaces. Ever thought you could make Jesus talk by sending a SMS?&lt;br /&gt;&lt;br /&gt;&lt;div style="width:425px;text-align:left" id="__ss_37059"&gt;&lt;object style="margin:0px" width="425" height="355"&gt;&lt;param name="movie" value="http://static.slideshare.net/swf/ssplayer2.swf?doc=mobile-marketing-1865"/&gt;&lt;param name="allowFullScreen" value="true"/&gt;&lt;param name="allowScriptAccess" value="always"/&gt;&lt;embed src="http://static.slideshare.net/swf/ssplayer2.swf?doc=mobile-marketing-1865" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="355"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div style="font-size:11px;font-family:tahoma,arial;height:26px;padding-top:2px;"&gt;&lt;a href="http://www.slideshare.net/?src=embed"&gt;&lt;img src="http://static.slideshare.net/swf/logo_embd.png" style="border:0px none;margin-bottom:-5px" alt="SlideShare"/&gt;&lt;/a&gt; | &lt;a href="http://www.slideshare.net/swamicrm/mobile-marketing?src=embed" title="View 'Mobile Marketing' on SlideShare"&gt;View&lt;/a&gt; | &lt;a href="http://www.slideshare.net/upload?src=embed"&gt;Upload your own&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4460482120785119299-8047226881496908185?l=mediaslivers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mediaslivers.blogspot.com/feeds/8047226881496908185/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4460482120785119299&amp;postID=8047226881496908185' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4460482120785119299/posts/default/8047226881496908185'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4460482120785119299/posts/default/8047226881496908185'/><link rel='alternate' type='text/html' href='http://mediaslivers.blogspot.com/2008/02/mobile-marketing.html' title='Mobile Marketing'/><author><name>crawlingbug</name><uri>http://www.blogger.com/profile/15007740402666985807</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4460482120785119299.post-587220048022950847</id><published>2008-02-05T13:17:00.000+01:00</published><updated>2008-02-19T16:53:05.436+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='digital content'/><category scheme='http://www.blogger.com/atom/ns#' term='social media'/><category scheme='http://www.blogger.com/atom/ns#' term='search engines'/><title type='text'>Music site Last.fm bought by CBS</title><content type='html'>&lt;span style="font-weight:bold;"&gt;Social music site &lt;a href="http://www.last.fm/" target="new"&gt;Last.fm&lt;/a&gt; has been bought by US media giant CBS Corporation for $280m (£140m), the largest-ever UK Web 2.0 acquisition.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The online network was founded in the UK five years ago and it now has more than 15 million active users.&lt;br /&gt;&lt;br /&gt;It allows users to connect with other listeners with similar music tastes, to custom-build their own radio stations and to watch music video-clips.&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="355"&gt;&lt;param name="movie" value="http://www.youtube.com/v/Ow-glehhJlQ&amp;rel=1"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/Ow-glehhJlQ&amp;rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;A visit to Last.fm headquarters in Brunswick place, London.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Last.fm founding member Martin Stiksel said it was an "exciting opportunity".&lt;br /&gt;&lt;br /&gt;As part of the deal, Last.fm's managing team will remain in place and the site will maintain its own separate identity.&lt;br /&gt;&lt;br /&gt;Mr Stiksel said: "This move will really support us to get every track ever recorded and every music video ever made onto Last.fm.&lt;br /&gt;&lt;br /&gt;"With a strong partner like CBS, this is now within our reach." &lt;br /&gt;&lt;span style="font-weight:bold;"&gt;&lt;br /&gt;Dot.com boom&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;CBS Corporation has business interests in TV, web and radio.&lt;br /&gt;&lt;br /&gt;CBS radio is the largest radio group in the United States, with 179 stations in the top 50 markets covering news, rock, country and urban music.&lt;br /&gt;&lt;br /&gt;The firm's president and CEO Leslie Moonves said: "Last.fm is one of the fastest growing online communities out there." &lt;br /&gt;&lt;br /&gt;He said Last.fm's strength in building communities around music and syndicating content was "central to CBS".&lt;br /&gt;&lt;br /&gt;He added: "Their demographics also play perfectly to CBS's goal to attract younger viewers and listeners across our businesses." &lt;br /&gt;&lt;br /&gt;CBS is not the first major player to purchase up-and-coming websites for millions or even billions of dollars, prompting what some have called the second dot.com boom.&lt;br /&gt;&lt;br /&gt;In 2005 Rupert Murdoch's News Corp snapped up social networking site MySpace for $580m (£290m). And last year, search engine Google paid $1.65bn (£883m) for video site YouTube.&lt;br /&gt;&lt;br /&gt;Mr Stiksel said Last.fm would retain an independent identity.&lt;br /&gt;&lt;br /&gt;He said CBS was buying "great technology and a very vibrant, active community".&lt;br /&gt;&lt;br /&gt;"They want to move from a content company to an audience company giving the audiences control and learning from this and that's why Last.fm was their choice," he added.&lt;br /&gt;&lt;br /&gt;Mr Stiksel said he did not think that users would feel disappointed that a mainstream media firm had bought the site.&lt;br /&gt;&lt;br /&gt;"When we said revolution we mean that - we put the users in charge. CBS gets this.&lt;br /&gt;&lt;br /&gt;"They understand that consuming media is changing, the patterns are changing." &lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Online network&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;As part of the acquisition, the Last.fm management team, including founders Felix Miller, Martin Stiksel and Richard Jones, will continue to independently run the online network&lt;br /&gt;&lt;br /&gt;Mr Stiksel said the deal proved that Web 2.0 companies did not have to be in the United States to succeed.&lt;br /&gt;&lt;br /&gt;"Being in London has helped us; it's the best place to do things with music full stop. It's the place that leads the world."&lt;br /&gt;&lt;br /&gt;The three founders will now be among the most successful - and potentially wealthy - Web 2.0 pioneers in the world.&lt;br /&gt;&lt;br /&gt;Mr Stiksel said: "The success of the site is the most important thing. With a strong partner we can add the features we always dreamed about."&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;[Text pasted from &lt;a href="http://news.bbc.co.uk/2/hi/technology/6701863.stm"  target="new"&gt;http://news.bbc.co.uk/2/hi/technology/6701863.stm&lt;/a&gt;]&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4460482120785119299-587220048022950847?l=mediaslivers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mediaslivers.blogspot.com/feeds/587220048022950847/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4460482120785119299&amp;postID=587220048022950847' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4460482120785119299/posts/default/587220048022950847'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4460482120785119299/posts/default/587220048022950847'/><link rel='alternate' type='text/html' href='http://mediaslivers.blogspot.com/2008/02/music-site-lastfm-bought-by-cbs.html' title='Music site Last.fm bought by CBS'/><author><name>crawlingbug</name><uri>http://www.blogger.com/profile/15007740402666985807</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4460482120785119299.post-9086818111724223164</id><published>2007-12-21T12:27:00.000+01:00</published><updated>2008-02-19T16:53:38.802+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='mobile'/><category scheme='http://www.blogger.com/atom/ns#' term='digital content'/><category scheme='http://www.blogger.com/atom/ns#' term='social media'/><title type='text'>Mobile gaming: Nokia launches the n-gage platform</title><content type='html'>The &lt;a href="http://www.n-gage.com/home.html" target="new"&gt;n-gage platform&lt;/a&gt;, launched this week by nokia, promises to be a cornerstone in the growth of the mobile gaming industry. &lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="355"&gt;&lt;param name="movie" value="http://www.youtube.com/v/Ql-ZuXmy5Qc&amp;rel=1"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/Ql-ZuXmy5Qc&amp;rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;An introduction to the n-gage platform&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Thanks to an alliance with major mobile operators and games producers (Capcom, Electronic Arts, Vivendi Gamer Mobile, Thq wireless, Glu Mobile, i-play, Gameloft, Indiagames, Digital Chocolate) the platform will foster the development and distribution of games specifically designed for mobile devices. The &lt;a href="http://www.nokia.com/A4136001?newsid=1176524" target="new"&gt;Dirk Spanner&lt;/a&gt; title, a detective adventure, will for instance use typical features of mobile phones such as maps and cameras to examinate objects. &lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="355"&gt;&lt;param name="movie" value="http://www.youtube.com/v/G5KZTFd0aME&amp;rel=1"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/G5KZTFd0aME&amp;rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;The Dirk Spanner trailer&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The n-gage portal will also act as a community to bring mobile gamers together.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4460482120785119299-9086818111724223164?l=mediaslivers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mediaslivers.blogspot.com/feeds/9086818111724223164/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4460482120785119299&amp;postID=9086818111724223164' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4460482120785119299/posts/default/9086818111724223164'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4460482120785119299/posts/default/9086818111724223164'/><link rel='alternate' type='text/html' href='http://mediaslivers.blogspot.com/2007/12/mobile-gaming-nokia-launches-n-gage.html' title='Mobile gaming: Nokia launches the n-gage platform'/><author><name>crawlingbug</name><uri>http://www.blogger.com/profile/15007740402666985807</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4460482120785119299.post-5419790004445655293</id><published>2007-12-17T17:04:00.000+01:00</published><updated>2008-02-19T16:54:02.184+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='digital content'/><category scheme='http://www.blogger.com/atom/ns#' term='natural interaction'/><title type='text'>Mixed reality and interactive storytelling: MXR wIzQubes</title><content type='html'>&lt;a href="http://www.mxrcorp.com/index.html" target="new"&gt;The MXR Corporation&lt;/a&gt;, based in Singapore, is marketing wIzQubes: a toy which exploits mixed reality technology to allow kids to have 3D interactive storytelling experience. It looks like a RPG game in physical reality.&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="355"&gt;&lt;param name="movie" value="http://www.youtube.com/v/WhVdf1y1OXQ&amp;rel=1"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/WhVdf1y1OXQ&amp;rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;A wIzQubes demo found on youtube&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;wIzQubes enables users to enjoy virtual stories from a special 3-D angle. The Magic Cubes leverage off Mixed or Augmented Reality technology to bring stories to life. Users access 3D virtual reality and interact with story characters to dive into the world of mixed reality.&lt;br /&gt;&lt;br /&gt;By allowing children to actively participate in the storytelling and directly engaging with their most favorite story characters, children can learn and play at the same time. wIzQubes are designed to capture children imaginations, are easy to handle and fun to play with.&lt;br /&gt;&lt;br /&gt;It does not take long to get started. Users take two plastic cubes with images on them. A web camera then capture s the images on the cube and a software calls up the animated story already stored in a software CD to let the users view and interact with the story.&lt;br /&gt;&lt;br /&gt;The unique advantage of the product is that users not just view and visualize the animated story in an all rounded 3-D format, but also interact and play an active part in the story, through the interactive software component.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;[Text pasted from &lt;a href="http://www.mxrcorp.com/index.html" target="new"&gt;MXR's website&lt;/a&gt;]&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4460482120785119299-5419790004445655293?l=mediaslivers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mediaslivers.blogspot.com/feeds/5419790004445655293/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4460482120785119299&amp;postID=5419790004445655293' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4460482120785119299/posts/default/5419790004445655293'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4460482120785119299/posts/default/5419790004445655293'/><link rel='alternate' type='text/html' href='http://mediaslivers.blogspot.com/2007/12/mixed-reality-and-interactive.html' title='Mixed reality and interactive storytelling: MXR wIzQubes'/><author><name>crawlingbug</name><uri>http://www.blogger.com/profile/15007740402666985807</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4460482120785119299.post-7734260258379405001</id><published>2007-12-17T13:39:00.001+01:00</published><updated>2007-12-21T21:40:53.265+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='social media'/><title type='text'>Social media and marketing</title><content type='html'>&lt;div&gt;&lt;br /&gt;&lt;div style="width:425px;text-align:left" id="__ss_35304"&gt;&lt;object style="margin:0px" width="425" height="355"&gt;&lt;param name="movie" value="http://static.slideshare.net/swf/ssplayer2.swf?doc=social-media-35304-18552"/&gt;&lt;param name="allowFullScreen" value="true"/&gt;&lt;param name="allowScriptAccess" value="always"/&gt;&lt;embed src="http://static.slideshare.net/swf/ssplayer2.swf?doc=social-media-35304-18552" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="355"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div style="font-size:11px;font-family:tahoma,arial;height:26px;padding-top:2px;"&gt;&lt;a href="http://www.slideshare.net/?src=embed"&gt;&lt;img src="http://static.slideshare.net/swf/logo_embd.png" style="border:0px none;margin-bottom:-5px" alt="SlideShare"/&gt;&lt;/a&gt; | &lt;a href="http://www.slideshare.net/wah17/social-media-35304" title="View 'Social Media' on SlideShare"&gt;View&lt;/a&gt; | &lt;a href="http://www.slideshare.net/upload"&gt;Upload your own&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;A Literature Review on Social Media. A compilation of social media thoughts from the experts point of view. Produced by Alex Wong from Charles ... less Sturt Uni, Australia. Can be contacted via email wah17@yahoo.com &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.slideshare.net/wah17/social-media-35304"&gt;SlideShare Link&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;img style="visibility:hidden;width:0px;height:0px;" border=0 width=0 height=0 src="http://counters.gigya.com/wildfire/CIMP/JnB*PTExOTc4OTUxNTY4NzUmcD*xMDE5MSZkPSZuPWJsb2dnZXI=.jpg" /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4460482120785119299-7734260258379405001?l=mediaslivers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mediaslivers.blogspot.com/feeds/7734260258379405001/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4460482120785119299&amp;postID=7734260258379405001' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4460482120785119299/posts/default/7734260258379405001'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4460482120785119299/posts/default/7734260258379405001'/><link rel='alternate' type='text/html' href='http://mediaslivers.blogspot.com/2007/12/social-media-and-marketing.html' title='Social media and marketing'/><author><name>crawlingbug</name><uri>http://www.blogger.com/profile/15007740402666985807</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4460482120785119299.post-6165607400317315537</id><published>2007-12-14T11:59:00.000+01:00</published><updated>2007-12-27T03:47:30.360+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='natural interaction'/><title type='text'>iO: natural interaction made in Italy</title><content type='html'>The &lt;a href="http://www.ioagency.com/site/index.html" target="new"&gt;iO Agency&lt;/a&gt;, based in Milan, is about to release the tabulaTouch technology, developed by &lt;a href="http://www.onthetabletop.eu/index.php" target="new"&gt;Stefano Baraldi&lt;/a&gt;, an Italian researcher in the fields of human-machine interaction, new media, knowledge management, software design and concept mapping.&lt;br /&gt;&lt;br /&gt;The tabulaTouch technology will be branded as SensitiveTable, and will offer a line of templates and custom developments on it.&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="355"&gt;&lt;param name="movie" value="http://www.youtube.com/v/I6KBnaS2lZA&amp;rel=1&amp;border=0"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/I6KBnaS2lZA&amp;rel=1&amp;border=0" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;The SensitiveTable&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The iO Agency also markets other natural interaction technologies such as the &lt;a href="http://www.sensitivewall.com/" target="new"&gt;SensitiveWall&lt;/a&gt; and the &lt;a href="http://www.sensitivefloor.com/" target="new"&gt;SensitiveFloor&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;The SensitiveWall was booked by fiat for the presentation of the new 500. At the FIAT 500 presentation, users could create their own 500 on a classic touch screen interface and then all creations were sent and displayed on a sensitive wall were people could see everybody's customisations. Some of the cars were sold on presentation day through this mechanism.&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="355"&gt;&lt;param name="movie" value="http://www.youtube.com/v/v0bohCAVLew&amp;rel=1"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/v0bohCAVLew&amp;rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;SensitiveWall - towers&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="355"&gt;&lt;param name="movie" value="http://www.youtube.com/v/ZS8siM33hxI&amp;rel=1"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/ZS8siM33hxI&amp;rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;SensitiveWall - bubbles&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="355"&gt;&lt;param name="movie" value="http://www.youtube.com/v/jINd1UuAPh4&amp;rel=1"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/jINd1UuAPh4&amp;rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;SensitiveWall - landscape&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4460482120785119299-6165607400317315537?l=mediaslivers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mediaslivers.blogspot.com/feeds/6165607400317315537/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4460482120785119299&amp;postID=6165607400317315537' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4460482120785119299/posts/default/6165607400317315537'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4460482120785119299/posts/default/6165607400317315537'/><link rel='alternate' type='text/html' href='http://mediaslivers.blogspot.com/2007/12/io-natuyral-interaction-made-in-italy.html' title='iO: natural interaction made in Italy'/><author><name>crawlingbug</name><uri>http://www.blogger.com/profile/15007740402666985807</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4460482120785119299.post-6340350292559414383</id><published>2007-12-14T11:39:00.000+01:00</published><updated>2008-02-19T16:49:18.933+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='digital content'/><title type='text'>Digital libraries and technology-enhanced learning:  Call 3 information days</title><content type='html'>&lt;font size="+1"&gt;17-18 December 2007, Luxembourg&lt;/font&gt;&lt;br /&gt;&lt;br /&gt;The information days are events aimed at helping participants to better understand the work programme and criteria for the evaluation of proposals, to facilitate sharing of ideas and experiences, and to find partners for project consortia. &lt;br /&gt;&lt;br /&gt;This infoday addresses researchers interested in submitting project proposals to the third ICT call under FP7, objective ICT -2007.4.3: Digital libraries and technology-enhanced learning.&lt;br /&gt;&lt;br /&gt;The event will be held at:&lt;br /&gt;&lt;br /&gt;European Commission&lt;br /&gt;Jean Monnet building&lt;br /&gt;Conference centre&lt;br /&gt;Rue Alcide de Gasperi&lt;br /&gt;Luxembourg (Kirchberg)&lt;br /&gt;&lt;br /&gt;Participation to the event is free of charge&lt;br /&gt;&lt;br /&gt;The information days will offer two half-day plenary sessions aiming at providing participants with information relevant for preparing proposals to the third ICT call. Main issues are the research challenges in the work programme and criteria for the evaluation of proposals.&lt;br /&gt;&lt;br /&gt;The remaining time will allow for participants to present posters in order to find project partners, or to discuss their proposal ideas in bilateral meetings with Commission staff. &lt;br /&gt;&lt;br /&gt;&lt;em&gt;[text pasted from &lt;a href="http://cordis.europa.eu/fp7/ict/telearn-digicult/call3-infodays_en.html" target="new"&gt;the event's web page&lt;/a&gt;]&lt;/em&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4460482120785119299-6340350292559414383?l=mediaslivers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mediaslivers.blogspot.com/feeds/6340350292559414383/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4460482120785119299&amp;postID=6340350292559414383' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4460482120785119299/posts/default/6340350292559414383'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4460482120785119299/posts/default/6340350292559414383'/><link rel='alternate' type='text/html' href='http://mediaslivers.blogspot.com/2007/12/digital-libraries-and-technology.html' title='Digital libraries and technology-enhanced learning:  Call 3 information days'/><author><name>crawlingbug</name><uri>http://www.blogger.com/profile/15007740402666985807</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4460482120785119299.post-7748754870528259777</id><published>2007-12-13T12:31:00.000+01:00</published><updated>2007-12-21T21:42:09.123+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='natural interaction'/><title type='text'>Digital Theatre: interactive installation 'Euclide' in San Paolo, Brasil</title><content type='html'>In the context of the San Paolo workshop in Brasil, &lt;a href="http://www.studioazzurro.com/" target="new"&gt;Studio Azzurro&lt;/a&gt; has introduced for the first time technologies developed by &lt;a href="http://mediaslivers.blogspot.com/2007/12/callas-conveying-affectiveness-in.html"&gt;CALLAS&lt;/a&gt;. The new scenario was focused on the dialogue between video, physical environment and the spectator with particular attention being paid, in this instance, to the recognition of emotions in the audience and to everything that is emotionally involving in the context of the scenic space.&lt;br /&gt;&lt;br /&gt;The interactive installation allows a virtual character named Euclide to talk with the audience. The action takes place in two or more separate locations: in one a concealed animator wears a cyber glove connected to a graphic computer; in another a monitor, connected by a cable to the computer, shows the virtual character to the audience. The animator’s hand movements activate the virtual character, controlling his mimics; digital effects alter animator’s voice.&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="355"&gt;&lt;param name="movie" value="http://www.youtube.com/v/kFriN5a5yZw&amp;rel=1"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/kFriN5a5yZw&amp;rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;BIT - An interactive digital character made by studio azzurro&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;People can talk to the character while a camera shows them to the concealed animator; he can therefore react and respond to them. The audience gets truly caught and surprised at seeing a virtual character reacting to them; the contrast between the cold appearance of computer imagery and the lively, fun virtual character entices even the most reluctant spectator.&lt;br /&gt;&lt;br /&gt;Studio azzurro noticed that the reaction of the audience to technology is extremely different when virtual characters are involved. Even if the audience is aware of the existence of the concealed animator (the audience knows where he is hidden), people react to the virtual character as if it was an independent entity and not a puppet in the hands of the hidden animator.&lt;br /&gt;&lt;br /&gt;The character can be realised with different styles from realistic to cartoon or assembling objects (similar to Arcimboldo's paintings) and different effects and accessories can be added to personify it. Euclide can have the role of a guide and an educational assistant.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;[text pasted from &lt;a href="http://www.callas-newmedia.eu/" target="new"&gt;CALLAS' website&lt;/a&gt;]&lt;/em&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4460482120785119299-7748754870528259777?l=mediaslivers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mediaslivers.blogspot.com/feeds/7748754870528259777/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4460482120785119299&amp;postID=7748754870528259777' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4460482120785119299/posts/default/7748754870528259777'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4460482120785119299/posts/default/7748754870528259777'/><link rel='alternate' type='text/html' href='http://mediaslivers.blogspot.com/2007/12/digital-theatre-interactive.html' title='Digital Theatre: interactive installation &apos;Euclide&apos; in San Paolo, Brasil'/><author><name>crawlingbug</name><uri>http://www.blogger.com/profile/15007740402666985807</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4460482120785119299.post-9207019171145216974</id><published>2007-12-13T11:01:00.000+01:00</published><updated>2007-12-21T21:42:41.637+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='natural interaction'/><title type='text'>Tangible Acustic Interfaces: the TAI CHI project</title><content type='html'>With ordinary interface devices (e.g. keyboard, mouse, touch screen and ultrasonic pen), the interaction of humans with computers is restricted to a particular device at a certain location within a small movement area. A challenge in human computer interaction research is to create tangible interfaces that will make the interaction possible via augmented physical surfaces, graspable objects and ambient media (e.g. wall, tabletop and air), as well as making the interaction natural without the need for a hand held device.&lt;br /&gt;&lt;br /&gt;In the EU funded project “Tangible Acoustic Interfaces for Computer Human Interaction” (Tai-Chi), acoustics-based remote sensing technology is utilised since vibrations are the natural outcome of an interaction and propagate well in most solid materials. This means that the information pertaining to an interaction can be conveyed to a remote location (sensor) using the structure of the object itself as a transmission channel and therefore suppressing the need for an overlay or any other intrusive device over the area one wishes to make sensitive. The advantage of this new sensing paradigm over other methods of interaction such as computer vision or speech recognition suggests a strong potential for the computer industry. New applications can include wall-size touch panels, three-dimensional interfaces and robust interactive screens for harsh environments. The acoustics-based sensing used in Tai-Chi is the most promising way for human computer interaction, bringing another of the five human senses into the realm of computers: the sense of touch.&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="355"&gt;&lt;param name="movie" value="http://www.youtube.com/v/UdetI7glJP4&amp;rel=1"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/UdetI7glJP4&amp;rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;The ultimate goal of the Tai-Chi project is to develop acoustics-based remote sensing technology which can be adapted to virtually any physical object to create tangible interfaces, allowing the user to communicate freely with a computer, an interactive system or the cyber-world by means of an arbitrary object from the environment. The methods for contact point localisation developed in Tai-Chi utilise the location-signature embedded in the acoustic wave patterns caused by contact, as well as triangulation and acoustic holography.&lt;br /&gt;&lt;br /&gt;The Tai-Chi project has involved the fundamental study of acoustic physical properties, advanced theoretical development of localisation algorithms, hardware structure design and demonstrations at public events. New results have been achieved for localising impacts (finger tapping, nail clicking and knocking) and tracking continuous movement (scratching) on large surfaces. Various localisation approaches have been thoroughly investigated, mainly, Time Delay of Arrival, Location Pattern Matching and Acoustic Holography with high precision attained using enhanced filtering techniques. In-air localisation has also been studied and tested using Time-Delay and Doppler-Shift to track a moving acoustic source in the air. Experiments were successfully conducted with different objects such as wood boards, window glass, plastic blocks and metallic sheets. In the final stages of the project, work is being carried out to produce a Tai-Chi Developer’s Tool Kit (TDK) comprising sensors, signal conditioning circuitry, a DSP unit, a PC interface together with a library of algorithms. Several papers on this work have been presented at conferences and published in journals.&lt;br /&gt;&lt;br /&gt;Among the application demonstrators developed by Tai-Chi partners are: a Virtual Piano (a piano keyboard projected on white board that produces the relevant note when touched), a Memory Game (cards projected on plastic sheet), a giant tablet (that enables curve drawing by continuous movement of finger on a large wood board), a music chair and an interactive map interfaced to Google Earth.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;[text pasted from &lt;a href="http://www.taichi.cf.ac.uk/node/1" target="new"&gt;TAI CHI's website&lt;/a&gt;]&lt;/em&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4460482120785119299-9207019171145216974?l=mediaslivers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mediaslivers.blogspot.com/feeds/9207019171145216974/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4460482120785119299&amp;postID=9207019171145216974' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4460482120785119299/posts/default/9207019171145216974'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4460482120785119299/posts/default/9207019171145216974'/><link rel='alternate' type='text/html' href='http://mediaslivers.blogspot.com/2007/12/tangible-acustic-interfaces-tai-chi.html' title='Tangible Acustic Interfaces: the TAI CHI project'/><author><name>crawlingbug</name><uri>http://www.blogger.com/profile/15007740402666985807</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4460482120785119299.post-2249327690373893383</id><published>2007-12-12T14:45:00.000+01:00</published><updated>2008-02-19T16:54:46.159+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='digital content'/><category scheme='http://www.blogger.com/atom/ns#' term='natural interaction'/><title type='text'>The Reactable: from research to mainstream</title><content type='html'>The &lt;a href="http://mtg.upf.es/reactable/"&gt;reactable&lt;/a&gt; is a collaborative electronic music instrument with a tabletop tangible multi-touch interface. Several simultaneous performers share complete control over the instrument by moving and rotating physical objects on a luminous round table surface. By moving and relating these objects, representing components of a classic modular synthesizer, users can create complex and dynamic sonic topologies, with generators, filters and modulators, in a kind of tangible modular synthesizer or graspable flow-controlled programming language.&lt;br /&gt;&lt;br /&gt;With her first tour concert at the Coachella Festival in California, the Icelandic singer Björk introduced the reactable for the first time to a mainstream audience.&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="355"&gt;&lt;param name="movie" value="http://www.youtube.com/v/FQwW3dp2FZY&amp;rel=1"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/FQwW3dp2FZY&amp;rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;Bjork performs Declare Independence at Coachella, 2007, Reactable featured&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;[text pasted from &lt;a href="http://mtg.upf.es/reactable/" target="new"&gt;reactable's website&lt;/a&gt;]&lt;/em&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4460482120785119299-2249327690373893383?l=mediaslivers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mediaslivers.blogspot.com/feeds/2249327690373893383/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4460482120785119299&amp;postID=2249327690373893383' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4460482120785119299/posts/default/2249327690373893383'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4460482120785119299/posts/default/2249327690373893383'/><link rel='alternate' type='text/html' href='http://mediaslivers.blogspot.com/2007/12/reactable.html' title='The Reactable: from research to mainstream'/><author><name>crawlingbug</name><uri>http://www.blogger.com/profile/15007740402666985807</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4460482120785119299.post-2763197756313541536</id><published>2007-12-12T12:56:00.001+01:00</published><updated>2007-12-26T19:27:15.231+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='fp7'/><title type='text'>50 years of EU in the world</title><content type='html'>A review of the past 50 years reveals an unprecedented success story: what began as the EEC on 25 March 1957 has grown into a union of 27 member states which, after so many painful years of war, expulsion and suffering, now unites the continent in peace and ensures a level of prosperity and stability previously unknown in the history of this continent.&lt;br /&gt;&lt;br /&gt;&lt;object height="355" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/95CuBI-BL4E&amp;amp;rel=1"&gt;&lt;param name="wmode" value="transparent"&gt;&lt;embed src="http://www.youtube.com/v/95CuBI-BL4E&amp;amp;rel=1" type="application/x-shockwave-flash" wmode="transparent" height="355" width="425"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;[text pasted from &lt;a href="http://it.youtube.com/watch?v=95CuBI-BL4E" target="new"&gt;http://it.youtube.com/watch?v=95CuBI-BL4E&lt;/a&gt;]&lt;/em&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4460482120785119299-2763197756313541536?l=mediaslivers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mediaslivers.blogspot.com/feeds/2763197756313541536/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4460482120785119299&amp;postID=2763197756313541536' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4460482120785119299/posts/default/2763197756313541536'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4460482120785119299/posts/default/2763197756313541536'/><link rel='alternate' type='text/html' href='http://mediaslivers.blogspot.com/2007/12/50-years-of-eu-in-woorld.html' title='50 years of EU in the world'/><author><name>crawlingbug</name><uri>http://www.blogger.com/profile/15007740402666985807</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4460482120785119299.post-3647265848817068517</id><published>2007-12-12T12:33:00.000+01:00</published><updated>2007-12-26T19:29:01.641+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='search engines'/><title type='text'>PHAROS - Lighting the way for European audiovisual search</title><content type='html'>Worldwide, the volume of stored information grows exponentially with an increasing share of &lt;span class="highlightedSearchTerm"&gt;audiovisual&lt;/span&gt; content. This content drives the demand for new services, making &lt;span class="highlightedSearchTerm"&gt;audiovisual&lt;/span&gt; search one of the major challenges for organisations and businesses today. Digital data is the greatest value that many organisations possess, and the ability to use it, rather than just store it, will be one of the most important strategic aspects in the coming decade. &lt;/p&gt; &lt;p&gt;&lt;span class="highlightedSearchTerm"&gt;PHAROS&lt;/span&gt; (&lt;strong style="font-weight: normal;"&gt;P&lt;/strong&gt;latform for searc&lt;strong style="font-weight: normal;"&gt;H&lt;/strong&gt; of &lt;strong style="font-weight: normal;"&gt;A&lt;/strong&gt;udiovisual &lt;strong style="font-weight: normal;"&gt;R&lt;/strong&gt;esources across &lt;strong style="font-weight: normal;"&gt;O&lt;/strong&gt;nline &lt;strong style="font-weight: normal;"&gt;S&lt;/strong&gt;paces) is an Integrated Project co-financed by the European Union under the Information Society Technologies Programme (6th Framework Programme) – Strategic Objective ‘Search Engines for &lt;span class="highlightedSearchTerm"&gt;Audiovisual&lt;/span&gt; Content’ (2.6.3)&lt;/p&gt; &lt;p&gt;The &lt;span class="highlightedSearchTerm"&gt;PHAROS&lt;/span&gt; mission is to advance &lt;span class="highlightedSearchTerm"&gt;audiovisual&lt;/span&gt; search from a point-solution search engine paradigm to an integrated search platform paradigm. This platform will be built on an innovative, open, and distributed architecture that enables consumers, businesses and organisations to unlock the values found in &lt;span class="highlightedSearchTerm"&gt;audiovisual&lt;/span&gt; content. &lt;/p&gt; &lt;p&gt;The &lt;span class="highlightedSearchTerm"&gt;PHAROS&lt;/span&gt; search platform will create a new infrastructure for managing and enabling access to information sources of all types, supporting advanced &lt;span class="highlightedSearchTerm"&gt;audiovisual&lt;/span&gt; processing, content handling, and management that will enhance control, creation, and sharing of multimedia for all users in the value chain. The impact for the specific &lt;span class="highlightedSearchTerm"&gt;audiovisual&lt;/span&gt; industry will be to strengthen and extend product and service offerings, integrating oustanding technologies and achieving a competitive advantage by integrating solutions addressing the full content management processing chain.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;[text pasted from &lt;a href="http://www.pharos-audiovisual-search.eu/" target="new"&gt;PHAROS' website&lt;/a&gt;]&lt;/em&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4460482120785119299-3647265848817068517?l=mediaslivers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mediaslivers.blogspot.com/feeds/3647265848817068517/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4460482120785119299&amp;postID=3647265848817068517' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4460482120785119299/posts/default/3647265848817068517'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4460482120785119299/posts/default/3647265848817068517'/><link rel='alternate' type='text/html' href='http://mediaslivers.blogspot.com/2007/12/pharos-lighting-way-for-european.html' title='PHAROS - Lighting the way for European audiovisual search'/><author><name>crawlingbug</name><uri>http://www.blogger.com/profile/15007740402666985807</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4460482120785119299.post-5521593364654184413</id><published>2007-12-12T12:32:00.000+01:00</published><updated>2007-12-21T21:44:58.463+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='natural interaction'/><title type='text'>CALLAS - Conveying Affectiveness in Leading-Edge Living Adaptive Systems</title><content type='html'>The &lt;span class="highlightedSearchTerm"&gt;CALLAS&lt;/span&gt; Integrated Project aims to design and to develop a multimodal architecture which will include emotional aspects in order to support applications in the new media business scenario with an “ambient intelligence” paradigm. &lt;br /&gt;&lt;br /&gt;The vision underlining the &lt;span class="highlightedSearchTerm"&gt;CALLAS&lt;/span&gt; Project is that new media can enhance user participation in content, media, and social interaction. In many ways, if old media is something static in the user experience, new media is a dynamic process that stimulates interaction and communication with users and technology. This dynamic approach entails a strong attention to all interface and interaction aspects. &lt;span class="highlightedSearchTerm"&gt;CALLAS&lt;/span&gt; would like to analyse, understand, and advance this participation including all the emotional aspects relevant to human communication processes.&lt;br /&gt;&lt;br /&gt;Contemporarily, the &lt;span class="highlightedSearchTerm"&gt;CALLAS&lt;/span&gt; Consortium believes that one of the most interesting factors in human emotional interaction is the space where it takes place. For this reason, the scenarios chosen for &lt;span class="highlightedSearchTerm"&gt;CALLAS&lt;/span&gt; are all relevant different typologies of space: theatres, home, squares, festivals, etc. The &lt;span class="highlightedSearchTerm"&gt;CALLAS&lt;/span&gt; goal is to bridge the gap between the emerging capacity of conveying emotional aspects within multi-modal interaction and the growing expectations of people for a more natural and pervasive interaction with digital media applications in intelligent adaptive spaces.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;[text pasted from &lt;a href="http://www.callas-newmedia.eu/" target="new"&gt;CALLAS' website&lt;/a&gt;]&lt;/em&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4460482120785119299-5521593364654184413?l=mediaslivers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mediaslivers.blogspot.com/feeds/5521593364654184413/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4460482120785119299&amp;postID=5521593364654184413' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4460482120785119299/posts/default/5521593364654184413'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4460482120785119299/posts/default/5521593364654184413'/><link rel='alternate' type='text/html' href='http://mediaslivers.blogspot.com/2007/12/callas-conveying-affectiveness-in.html' title='CALLAS - Conveying Affectiveness in Leading-Edge Living Adaptive Systems'/><author><name>crawlingbug</name><uri>http://www.blogger.com/profile/15007740402666985807</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4460482120785119299.post-6280074549586157122</id><published>2007-12-12T12:30:00.000+01:00</published><updated>2008-02-19T16:47:53.950+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='digital content'/><title type='text'>BRICKS - Building Resources for Integrated Cultural Knowledge Services</title><content type='html'>The BRICKS Project researches and implements advanced open source software solutions for the sharing and the exploitation of digital cultural resources.&lt;br /&gt;&lt;br /&gt;The BRICKS Community is a worldwide federation of cultural heritage institutions, research organisations, technological providers, and other players in the field of digital libraries services. &lt;br /&gt;&lt;br /&gt;The Community orientates and validates the project results, and co-operates towards the creation of the BRICKS Cultural Heritage Network that will provide access to and foster the European digital memory.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;[text pasted from &lt;a href="http://www.brickscommunity.org" target="new"&gt;BRICKS' website&lt;/a&gt;]&lt;/em&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4460482120785119299-6280074549586157122?l=mediaslivers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mediaslivers.blogspot.com/feeds/6280074549586157122/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4460482120785119299&amp;postID=6280074549586157122' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4460482120785119299/posts/default/6280074549586157122'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4460482120785119299/posts/default/6280074549586157122'/><link rel='alternate' type='text/html' href='http://mediaslivers.blogspot.com/2007/12/bricks-building-resources-for.html' title='BRICKS - Building Resources for Integrated Cultural Knowledge Services'/><author><name>crawlingbug</name><uri>http://www.blogger.com/profile/15007740402666985807</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
